Parallel Kingdom Reborn Now In Open Alpha

Your street is somebody's kingdom.

A location-based MMO played on the real world map.

You spawn where you actually are. The park at the end of your road is a grove worth chopping, the hills outside town are where the dragons live, and the ground you walk past every day can be claimed, walled and fought over.

The original Parallel Kingdom ran for eight magnificent years but PerBlue closed the servers on November 1st, 2016. Nothing has managed to take its place that has satisfied the nostalgia of that great game. This is an attempted revival built from scratch by one person based on the combined memory of a small community of players and it is playable right now in a browser.

Play in your browser

Free to play, and nothing to install: it runs on a phone or a desktop.

The game running over a real named street grid, with a troll, an orc, a troll hut, a cabin, a cave and trees standing on it
Named streets, real terrain. Everything standing on it is the game.
The Items panel listing berries, feathers, stone, thistle, wood, backpacks and food with their weights
Everything you carry has a weight, and you can only carry so much.
The in-game codex entry for a Forest Troll, showing what it is strong and weak against
A codex for everything you meet, and what it is weak to.

It is built on the map you already know

There is no invented continent to learn. The world is generated out of real OpenStreetMap terrain, one square at a time, the first time a player walks into it.

The land decides what lives on it

Parks grow groves. Airfields draw roc nests. Deserts turn spiky and the high ground gets dragons, and no cave worth mining is ever left unguarded.

Plant a flag, own the ground

A flag claims the land around it. Claims are real polygons on the map: yours to build on, and other players' to take off you.

Build somewhere to keep things

Cabins, manors, chests, crafting benches and guard towers. Your storage is a place on the map, which means it is a place someone can come to.

Fight what lives there

Larva up to dragons, each with its own temper and reach. Weapons and armour are matched against each other, so what you carry matters as much as your level.

Trade with everyone else

A shared marketplace with live listings and price history, so a stack of logs is worth what people are actually paying for it.

Cities, not just plots

Flags annexed together become a town with a hall, walls and peacekeeper towers, and safe ground for the people who live in it.

Where do I start?

Wherever you are. The game is played on the real world, so it uses your device's real location and builds your first patch of world around the spot you are standing on: a couple of trees to chop, something soft to kill, and the skeleton carrying the dagger you are going to take off it.

A short guided opening walks you through your first fight, your first tree and your first flag. After that nobody tells you where to go.

Before you sign up

This is an early alpha, run by one person on one machine. Read this bit properly.

Go and look at your own street.

It takes about a minute to make a character.

Play in your browser

The server goes down, the rules change, and things break. Discord is where any of that gets said out loud.

Join the Discord